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Office default Calibri will join Clippy, Internet Explorer in Windows retirement



Say hello to the candidates hoping to get the final rose from the Microsoft Design Team.

In tech, all good defaults (that aren’t the Mac startup chime, at least) must someday come to an end. Today, Microsoft announced its Office font since 2007—the everyman sans serif, Calibri—would soon join Clippy, Internet Explorer, and the Windows 8 Start button in the big Windows graveyard in the sky.

“Calibri has been the default font for all things Microsoft since 2007, when it stepped in to replace Times New Roman across Microsoft Office,” the Microsoft Design Team opined in Calibri’s de facto obit. “It has served us all well, but we believe it’s time to evolve.”

Microsoft is now on the hunt for tech’s next great default font. Rather than going the reality competition route and opening up the search to any old handwritten font family, the company has commissioned five custom fonts that will now vie for this cushy gig.

Enlarge / Say hello to the candidates hoping to get the final rose from the Microsoft Design Team.


As pictured above, the new potential default fonts are called Tenorite, Bierstadt, Skeena, Seaford, and Grandview. All five are sans serifs—shots fired at the legacy of Times New Roman—and the Microsoft Design Team made a case for each when unveiling these new options.

Tenorite appealed because it took an opposite approach from Calibri (round, wide, and crisp rather than soft corners and narrow proportions). Bierstadt is Yet Another Helvetica Impostor™ (aka, a new typeface in the “grotesque sans serif” category). Skeena and Seaford are sans serifs, each designed to mimic certain aspects of serifs. The former is based on the shape of serif typefaces; the latter is “rooted in the design of old-style serif text typefaces” to evoke familiarity. And Microsoft evidently means serious familiarity.

“To pinpoint the kind of familiarity and ‘comfort’ the typeface should evoke, we also looked at pictures of old armchairs: in chair terms, we were going for a practical interpretation of a beautiful family heirloom; durable upholstery, nothing overtly plushy or nostalgic,” wrote designer Nina Stössinger. “And when it comes to italics, it turns out there are parallels between chair ergonomics and typography: rather than inflating it and making it softer, trust the rigid moments that are good for your back.”

The last candidate stands as a personal favorite (clearly, it’d look its absolute best in lowercase surrounded by a certain hued circle). Grandview designer Aaron Bell said he was inspired by classic German road and railway signage, which emphasized readability so onlookers could understand from a distance or in poor weather.

His explanation of how this idea evolved felt appropriately and mechanically German:

Using Bahnschrift—a prototype I developed in the mechanical style of DIN [the German Industrial Standard]—as a starting point, I decided to keep the x-height large. This results in better legibility and readability at smaller sizes on low-resolution devices, which matters because Grandview is intended for body text on any computer running Windows. Then, I created a version about 20 percent wider than the original design and interpolated between them to find the exact right balance between Bahnschrift-ness and the horizontal aspect. Ultimately, I found increasing the width of the lowercase by 40 units (four to five percent) was perfect. The width of the uppercase was also increased by about 20 units (roughly two percent) to keep them in step with the lowercase.

For now, Microsoft hasn’t provided a firm timetable for this font farewell to take place. (The announcement blog also isn’t entirely clear whether this new default font will replace Calibri only in the Office suite or across Windows—we reached out to Microsoft for clarification and will update this post if we hear back.) Instead, it urged any Office users with fervent font feelings to… at-them on Twitter. No public vote or anything. Evidently, this is not a font-acracy; the ultimate decision will be made in Redmond.

Update, 6:15 pm EDT: We heard back from Microsoft’s PR team shortly after publication to clarify any confusion from the blogpost. Segoe UI is Microsoft’s Windows and Web UI font, while Calibri has been the default font for user’s content (such as with Microsoft 365 apps). Whatever new font is declared the winner, it will replace Calibri in that Microsoft 365 role specifically.

Listing image by Microsoft

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Former Blizzard and Epic veterans raise $5M for Lightforge Games



Former Blizzard and Epic veterans raise $5M for Lightforge Games

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When game companies become successful, they tend to breed offspring. That’s the case with veterans of Blizzard Entertainment and Epic Games, who have raised $5 million to open a new studio called Lightforge Games.

The new studio is based near Epic Games in Raleigh, North Carolina, and its quest is to change how role-playing games are made. The team is developing a new cross-platform, social video game where players have the power to create worlds and tell stories with freedom.

CEO Matt Schembari said in an interview with GamesBeat that the company is hiring people for remote jobs.

“Our blended DNA from both Blizzard and Epic extends to the entire studio at this point,” Schembari said. “About a year ago, a bunch of us got together and have been operating quietly, building up the company and our early game prototypes. We’re testing and validating crazy game ideas that we have been coming up with.”

While he isn’t talking about the game yet, Schembari said the game will be highly social and creative and it will run across multiple platforms.

“We love experiences where players can come together and build worlds together, create stories together, tell stories together, where they’re able to have this kind of emergent gameplay. Telling stories together is really the part that we’re most focused on,” he said. “We really believe that there’s no barrier between creation and play. It’s not user-generated content in the classic sense of you create something and then you publish it and people can download it. It’s a different kind of model than just UGC.”

The funding came from Galaxy Interactive, NetEase Games, Dreamhaven, Maveron, 1UP Ventures, and angel investors from the gaming and tech industries.

One of the surprises is that Dreamhaven is another game startup itself, started by former Blizzard president Mike Morhaime and Amy Morhaime. In a statement, Mike Morhaime said that Lightforge is creating a game in a space with a lot of potential and he is excited about the team’s vision.

Above: Lightforge’s team

Image Credit: Lightforge

Schembari has 20 years of experience and he shipped games played by millions as former lead engineer at Blizzard and director of user interface at Epic Games, where he led the Fortnite platform team.

Other founders include Dan Hertzka, Nathan Fairbanks, Glenn Rane, and Marc Hutcheson. Hertzka is engineering director and he led a team at Fortnite that added the client social layer to the battle royale game. Fairbanks has been games for 13 years and has worked on titles such as Fortnite, Star Wars: The Old Republic, and Elder Scrolls Online. He is serving as studio director. Rane is art director and he has worked on World of Warcraft, Hearthstone, and Diablo Immortal. Hutcheson is product director and he has 18 years of experience in marketing and publishing games such as World of Warcraft, StarCraft II, Overwatch, Diablo III, Fortnite, and Hearthstone.

Lightforge has a total of 11 people and is on the verge of hiring three more. The team brings decades of experience from Epic, Blizzard, Riot, Bioware, and Zenimax Online and have shipped top games such as Fortnite, World of Warcraft, Diablo 3, Star Wars: The Old Republic, Hearthstone, the StarCraft 2 trilogy, Overwatch, Elder Scrolls Online, and more.

Lightforge is an all-remote studio where employees can work and live nearly anywhere. Schembari said that his startup received multiple offers and went with Galaxy Interactive as the lead investor because of their understanding about games and online communities.

“We are all remote and have been since the very beginning and this is something that was really important to us,” Schembari said. “One of our values is to really think about embracing empathy with everything we do. And, in particular, in the case of being all remote. We’ve all lived the experience that one of the most disruptive things you can do to someone’s life is to ask them to relocate for a job. And that was something that we really just strongly didn’t want to do. We are now at a point both technologically and culturally where you can totally work remotely.”


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Amazon’s SaaS Boost tool addresses dev challenges



AWS SaaS Boost

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Amazon today open-sourced Amazon Web Services (AWS) SaaS Boost, an open source tool that helps software developers migrate their existing solutions to software-as-a-service (SaaS) delivery models. Amazon says that SaaS Boost — which launched in preview at AWS Re:Invent 2020 — has the potential to offload development efforts by supporting app transformations to SaaS, freeing up developers to focus on other aspects.

SaaS apps are constantly evolving. Many of them use industry-standard protocols and interface with other products, but they all need certain foundational capabilities to onboard users, provision infrastructure, and surface key metrics. These functions are critical for enabling SaaS providers to scale. However, if every company invested in building these capabilities, it’d take resources — slowing down the time to market.

To address this challenge, AWS SaaS Boost provides functionality including tenant isolation, data partitioning, monitoring, metering, and billing. According to Amazon, the focus is on creating an environment that brings together all the elements of a ready-to-use SaaS architecture, removing much of the heavy lifting commonly associated with migrating a solution to a SaaS model.

Unifying data across disparate sources is one key feature in AWS SaaS Boost. Between 60% and 73% of all data within corporations is never analyzed for insights or larger trends, a Forrester survey found. The opportunity cost of this unused data is substantial, with a Veritas report pegging it at $3.3 trillion by 2020. That’s perhaps why organizations have taken an interest in technologies like AWS SaaS Boost that help to ingest, understand, organize, share, and act on data from multiple environments.

Data challenges

According to Gartner, creating a‌n architecture‌ ‌that helps‌ ‌operationalize data‌ ‌pipelines‌ ‌is one‌ ‌of‌ ‌the‌ ‌major‌ ‌trends‌ ‌for‌ ‌2021. Organizations want to make better use of their data, but most lack a mature strategy. Indeed, surveys show that data’s business impact is limited by challenges in lifecycle management.

Recognizing this, Amazon designed AWS SaaS Boost to be adaptable to the needs of individual projects and organizations. The management and core services of SaaS Boost were built using a serverless application model, with a dashboard where users can configure the ports, domains, compute settings, databases, file systems, and billing options unique to their apps.

New tenants are introduced to the AWS SaaS Boost environment through an onboarding process that collects a tenant’s configuration options and launches an automation. From there, AWS SaaS Boost provisions tenants with separate subdomains that are used to route them to their architectures. The specific resources that apps will need are set up automatically, so that when new versions of the apps are uploaded, SaaS Boost can deploy the updates to all tenants.

Above: A portion of the SaaS Boost onboarding process.

Image Credit: Amazon

On the analytics side, SaaS Boost includes a collection of tenant-focused graphs that can be used to analyze trends. Beyond this, the tool enables integration with preprovisioned infrastructure that can aggregate and surface custom metrics views.

In a blog post, AWS worldwide partner solution architecture Adrian De Luca said that the goal is to “build a vibrant community of developers using AWS SaaS Boost” for production workloads. “We’d like to [encourage] contributors [to donate] code to enhance and optimize … features. As the project matures, we plan to invite other maintainers to take active roles in determining the project’s direction,” he wrote. “Throughout the preview period with developers all over the world, we received interest from large industry-leading software companies who want to offer their traditional products in an easier way, startups who want to build new products with it, and systems integrators modernizing enterprise software on behalf of customers.”


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Hidden Leaf Games raises $3.2 million on a MOBA gambit called Fangs



Hidden Leaf Games is making a 3v3 MOBA.

Hidden Leaf Games is making a three-vs.-three multiplayer online battle arena (MOBA) game called Fangs. They have raised $3.2 million.Read More3P8UNcLPZCo

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