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Mobalytics launches updated gaming companion for League of Legends

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Mobalytics launches updated gaming companion for League of Legends

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Mobalytics is on a quest to create the ultimate gaming companion for League of Legends. And today it is launching a new version so that players can figure out how they’re playing and what they can do better to master the game.

The Santa Monica, California-based Mobalytics rebuilt all its core features with an extreme focus on quality, speed, and performance, said cofounder Amine Issa in an interview with GamesBeat. That’s pretty gutsy, as millions of players use the tool.

Issa was obsessed with high-performing athletes and he studied them as only a statistician would, and he extended that study to esports players. In 2016, Issa cofounded Mobalytics with Bogdan Suchyk and Nikolay Lobanov to build the “Moneyball of esports.” They participated in that year’s TechCrunch Disrupt event and won the Startup Battlefield contest.

Creating the GPI

The company created its Gamer Performance Index (GPI) platform to measure a player’s performance in League matches. It analyzes the data and gives the player insights and recommendations for how to improve. And it provides that info in an easy-to-understand dashboard. The system uses in-game data for players that is available through publisher Riot Games’ applications programming interface for League. Operating with Riot Games’ application programming interface for data, Mobalytics was able to raise $11.25 million last year.

Now the company has refined its user interface so that the information is all in one place: champions, profiles, live companion, and much more without switching between tools. With the newly updated product, Mobalytics focused on convenience. It delivers info to you automatically before, during, and after the game.

It has an upgraded Live Companion feature with support for the popular All Random All Mid (ARAM) player-vs.-player mode in League of Legends. The Live Companion has improved speed and stability, an OP in-game overlay with helpful insights and notifications.

Above: Mobalytics cofounders Amine Issa (left) and Bogdan Suchyk.

Image Credit: Mobalytics

“There was always a standard for measuring performance, right? You have all the numbers like K/DA (kills, deaths, assists),” Issa said. “There are a bunch of different stats that people look at but they don’t necessarily provide tremendous amounts of meaning and precision.”

He added, “There are a lot of different ways to track the performance of players. So our goal was to create the Gamer Performance Index (GPI) and make it a standard for understanding player performance. We built out the platform four years ago, and we had a bunch of players playing League of Legends and we used that data. And over time, we kept iterating and improving it. And we started to work with Riot Games. And in the last year was we became the visual data partner.”

As it was creating its GPI, the company had to pull back and think more about everyday players, rather than the highest-performing esports athletes, to design a product that helps everyone.

“Not all the people are willing to focus and spend too much time on improving,” said Suchyk. “They just want to win their next game. For the last two years, we have been developing our product to transform it into an ultimate gaming companion that uses a lot of data in the background. But instead of giving you the data to digest, we’re trying to use this data to recommend specific small things that you can use during your next game.”

New and Improved GPI

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Above: Mobalytics’ newest Live Companion screen.

Image Credit: Mobalytics

Players can also see a cleaner way to assess their skills and see their progress. In general, it’ll be much easier to find out strengths and weaknesses, and track the ups and downs of individual skills. Progress Tracking is now within the GPI.

Mobalytics said it wants to assure players that challenges will only help them win more and improve skills one game at a time. It will also get rid of some features like dashboard, progress analysis, and player comparison. In the coming months, they will either transform or be replaced by something bigger and better in the future.

Players get additional information available while they’re playing and then afterward assess their overall performance. It also helps players understand their performance during the long term. It will suggest which characters or roles you need to play better, or practice more.

Finding the best amateurs

Mobalytics

Above: Mobalytics wants gamers to fulfill their dreams.

Image Credit: Mobalytics

Mobalytics also helped Riot Games’ League Championship Series to develop a new amateur ecosystem with the hope of closing the gap between amateurs and professional players. The hope is to use the data tools to help uncover new talent for esports.

As for finding new talent, no single stat stands out as the best. But the games are complex and one player who is good at one role may not be good at another.

“We try to look at the data more holistically,” Issa said. “Like how you do at a particular role and what the data says about your level of aggression.”

The company will focus on the player who has the best stats for a particular role and highlight that. The GPI makes use of eye-tracking metrics, as the best League of Legends look at parts of the screen very efficiently to absorb information and figure out what to do next.

“We use eye-tracking to tell their map awareness and how well they’re making decisions around the information they’re receiving on the map,” Issa said. “And we index that. And that’s been especially useful to pro players. The problem with something like that is that for us to heavily index on it, as it doesn’t offer that much benefit to our mainstream players because not many people own eye trackers yet.”

Issa said, “League is a very complicated game. Stats are highly contextual, depending on the role and the team’s actual performance during a season.”

Expanding to new games

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Above: Mobalytics provides a Live Companion for League of Legends.

Image Credit: Mobalytics

During the past year, Mobalytics branched out and added overlays to help players with Valorant, Legends of Runeterra, and Team Fight Tactics. Issa wants to expand to more games, but the latest update for the League of Legends companion was important to do to satisfy the current users.

The company has about a dozen people in Santa Monica, but many of its staff are distributed around the world in places such as Australia, Ukraine, and Russia. All told, it has less than 50 people.

With data on four games now, the company plans to expand to other games in the future. The pattern among most of the great games is that they’re very easy to get into but the mastery curve is long and deep, said Suchyk.

“Providing a tool that acts as a companion and helps them is a win-win for everyone who wants to enjoy a game but doesn’t necessarily have the time to master that game,” said Suchyk.

Riot Games understands the importance of the data because it is sharing it with companies like Mobalytics. Mobalytics can predict who might win a match, but it isn’t focused on predictive technology for gambling purposes.

Mobalytics has its own challenges finding what it calls game experts. These are people who are really good at the game and can thoughtfully articulate their expertise in a game and feed that information to Mobalytics so that it can sift the data and provide insights. It also uses machine learning and data scientists to figure out how to access the relevant data and provide that to players as quickly as possible.

“It’s very hard for machine learning to understand a new champion and rate its strength,” Issa said.

The bottom line: Good decision-making is what wins all games, Issa said.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

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Lucidworks: Chatbots and recommendations boost online brand loyalty

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Who is loyal

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Pandemic-related shutdowns led consumers to divert the bulk of their shopping to online — and many of those shoppers are now hesitant about returning to stores as businesses begin to open back up. A recent survey of 800 consumers conducted by cloud company Lucidworks found that 59% of shoppers plan to either avoid in-person shopping as much as possible,  or visit in-person stores less often than before the pandemic.

Above: Shoppers across the U.S. and U.K. agree that high-quality products, personalized recommendations, and excellent customer service are the top three reasons they’re brand-loyal.

Image Credit: Lucidworks

As the world stabilizes, shoppers want brands to provide a multi-faceted shopping experience — expanded chatbot capabilities, diverse recommendations, and personalized experiences that take into account personal preferences and history, Lucidworks found in its study. More than half of shoppers in the survey, 55%, said they use a site’s chatbot on every visit. American shoppers use chatbots more than their counterparts in the United Kingdom, at 70%.

The majority of shoppers, 70%, use chatbots for customer service, and 53% said they want a chatbot to help them find specific products or check product compatibility. A little less than half, or 48%, said they use chatbots to find more information about a product, and 42% use chatbots to find policies such as shipping information and how to get refunds.

A quarter of shoppers will leave the website to seek information elsewhere if the chatbot doesn’t give them the answer. Brands that deploy chatbots capable of going beyond basic FAQs and can perform product and content discovery will provide the well-rounded chatbot experience shoppers expect, Lucidworks said.

Respondents also pointed to the importance of content recommendations. The survey found that almost a third of shoppers said they find recommendations for “suggested content” useful, and 61% of shoppers like to do research via reviews on the brand’s website where they’ll be purchasing from. A little over a third — 37% — of shoppers use marketplaces such as Amazon, Google Shopping, and eBay for their research.

Brands should try to offer something for every step in the shopping journey, from research to purchase to support, to keep shoppers on their sites longer. How online shopping will look in coming years is being defined at this very moment as the world reopens. Brands that are able to understand a shopper’s goal in the moment and deliver a connected experience that understands who shoppers are and what they like are well-positioned for the future, Lucidworks said.

Lucidworks used a self-serve survey tool, Pollfish, in late May 2021 to survey 800 consumers over the age of 18—400 in the U.K. and 400 in the U.S.—to understand how shoppers interact with chatbots, product and content recommendations, where they prefer to do research, and plans for future in-store shopping.

Read the full U.S./U.K. Consumer Survey Report from Lucidworks.

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Breakroom teams up with High Fidelity to bring 3D audio to online meetings

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Breakroom teams up with High Fidelity to bring 3D audio to online meetings

Elevate your enterprise data technology and strategy at Transform 2021.


Social meeting space Breakroom has integrated High Fidelity‘s 3D audio into its 3D virtual world for social and business events.

The deal is a convergence of some virtual world pioneers who have made their mark on the development of virtual life. Philip Rosedale is the CEO of High Fidelity, and he also launched Second Life in 2003. And Sine Wave Entertainment, the creator of Breakroom, got its start as a content brand in Second Life before it spun out to create its own virtual meeting spaces for real world events.

Adam Frisby, chief product officer and cofounder of Sine Wave, said in our interview conducted inside Breakroom that the High Fidelity spatial audio will help Breakroom create a triple-A quality experience in a virtual world.

“The real benefit of having 3D audio in a virtual world like this is you can have lots of conversations going on simultaneously,” said Frisby. “3D audio is the only way to replicate the real-world experience in an online environment. You can have a 150-person conference and end up with 10 groups of people talking at the same time. That has helped us with engagement.”

Above: Breakroom lets an event have dozens of simultaneous conversations where people don’t talk over each other, thanks to High Fidelity.

Image Credit: Sine Wave

Most online events get engagement times of 20 or 30 minutes. But Breakroom’s average events, ranging from 600 to 1,000 attendees, have engagement times of an hour and 40 minutes, Frisby said.

Sine Wave’s Breakroom draws heavily on lessons learned in Second Life to create a frictionless, mass market, user-friendly virtual world.

“You can hear everything better with High Fidelity,” said Rosedale, in our interview in Breakroom. “Breakroom combines low-latency server-side video and spatial audio in a way that lets you hold an event like it’s in the real world.”

High Fidelity is a real-time communications company. Its mission is to build technologies that power more human experiences in today’s digital world. The company’s patented spatial audio technology, originally developed for its VR software platform, adds immersive, high-quality voice chat to any application — for groups of any size. You can really tell how close you are to someone in a High Fidelity space when they talk to you, as voices become fainter the farther away they are.

“We are super excited about this general direction and we wound up building the audio subsystem and extracting that first,” Rosedale said. “It works well where there is no possibility of face-to-face meetings.”

breakroom 3

Above: I could hear Philip Rosedale’s voice clearly in this conversation in Breakroom.

Image Credit: Sine Wave

Spatial audio in a 3D virtual world helps encourage spontaneous conversations into a fun, productive setting, in a way that flatscreen video calls and webinars simply can’t match, Frisby said. It’s easy to tell in Breakroom who is speaking to you, and from what direction.

It took me a little while to figure out how to unmute my voice. Rosedale was jumping up and down while we were talking.

“It’s all remote rendered. And that means that we can bring people in on a variety of platforms,” Frisby said. “No matter what your target hardware is, you can actually get in here and still get good high fidelity. It’s a good quality 3D rendering experience here regardless of what device you’re on.”

I asked Rosedale if he could hear me chewing lettuce, which sounded very loud on my headsets. But he said no. It definitely helps if you have good headsets with 3D audio.

Breakroom is being used by organizations like Stanford University, the United Nations, and The Economist. Breakroom runs on any device with a Chrome browser, offering good 3D graphics and audio quality, with no installation required.

Frisby said that Breakroom is also a way for companies to enable remote workers to gather and meet each other in more relaxed environments as if it were an intermediate space between online-only environments and going back to work in offices.

breakroom 4

Above: Breakroom and High Fidelity are enabling conferences with spatial audio.

Image Credit: Sine Wave

Its full suite of communication tools includes voice chat, instant messenger, and in-world email. It has video conferencing, media sharing, and desktop sharing tools. It has a diverse range of fully customizable avatars and scenes. You can get around just by pointing and clicking on the environment.

It also has event management tools to facilitate conversation and agenda flow, branded interactive exhibition stands, and private meeting rooms, available for rent by sponsors. It has environments including dance clubs, beach and mountain retreats, casual games, quiz shows, and live music/comedy shows. It has an integrated shop where brands can upload and sell their content to customers for real cash.

It gives you the ability to seamlessly license and import any item from the Unity Asset Store (Sine Wave is a verified partner of Unity). The iOS and Android version of Breakroom is in closed beta and Breakroom for consoles and the Oculus Quest 2 coming soon. It has LinkedIn and Eventbrite integration, including ticket sales. It also has a self-serve portal for customers to quickly customize and configure their organizations’ Breakroom, as well as sub-licensing agreements which enable Breakroom customers to host and monetize events and experiences to their own customer base.

Frisby said it has been a technical challenge so that people don’t get kicked out of the room, but his team has managed to refine the technology during the pandemic. He thinks conferences are great use cases for the technology because so many people come together simultaneously and push the tech to the limit.

As for High Fidelity, Rosedale believes that the education market will come around, and the whole world will eventually move to better spatial experiences.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
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Moderne helps companies automate their code migration and fixes

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https://www.youtube.com/watch?v=uR9EPALJKjI&feature=emb_title

Elevate your enterprise data technology and strategy at Transform 2021.


While every company may well be a software company these days, the software development sphere has evolved greatly over the past decade to get to this stage, with developer operations (DevOps), agile, and cloud-native considerations at the forefront.

Moreover, with APIs and open source software now serving as critical components of most modern software stacks, tracking code changes and vulnerabilities introduced by external developers can be a major challenge. This is something fledgling startup Moderne is setting out to solve with a platform that promises to automatically “fix, upgrade, and secure code” in minutes, including offering support for framework or API migrations and applying CVE (common vulnerabilities and exposures) patches.

The Seattle-based company, which will remain in private beta for the foreseeable future, today announced a $4.7 million seed round of funding to bring its SaaS product to market. The investment was led by True Ventures, with participation from a slew of angel and VC backers, including GitHub CTO Jason Warner; Datadog cofounder and CEO Olivier Pomel; Coverity cofounder Andy Chou; Mango Capital; and Overtime.vc.

Version control

If a third-party API provider or open source framework is updated, with the older version no longer actively supported, companies need to ensure their software remains secure and compliant. “It requires revving dependencies [updating version numbers in configuration files] and changing all the call sites for the APIs that have changed — it’s tedious, repetitive, but hasn’t been automated,” Moderne CEO and cofounder Jonathan Schneider told VentureBeat.

Moderne is built on top of OpenRewrite, an open source automated code refactoring tool for Java that Schneider developed at Netflix several years ago. While developers can already use the built-in refactoring and semantic search features included in integrated development environments (IDEs), if they need to perform a migration or apply a CVE patch, they have to follow multiple manual steps. Moreover, they can only work on a single repository at a time.

“So if an organization has hundreds of microservices — which is not uncommon for even very small organizations, and larger ones have thousands — each repository needs to be loaded into [the] IDE and operated one by one,” Schneider said. “A developer can spend weeks or months doing this across the codebase.”

OpenRewrite, on the other hand, provides “building blocks” — individual search and refactoring operations — that can be composed into an automated sequence called recipes anyone can use. Moderne’s offering complements OpenRewrite and allows companies to apply these recipes in bulk to their codebases.

Above: Moderne screenshot

Enterprises, specifically, can accumulate vast amounts of code. One of Moderne’s early product design partners is a “large financial institution” that incorporates some 250 million lines of Java code — or “one-eighth of all GitHub Java code,” Schneider noted, adding that this is actually on the “low to medium” side for what a typical enterprise might have.

“Some of this code is obsolete (e.g. accrued through historical acquisitions), some is under rapid development (e.g. mobile apps) — but the majority represents super valuable business assets, such as ATM software and branch management software,” Schneider said.

And let’s say a company decides to redeploy developers internally to work on rapid development projects — it still needs to consider the core software components that underpin the business and need to be maintained. Moderne automates the code migration and CVE patching process, freeing developers to work on other mission-critical projects.

When Moderne eventually goes to market, it will adopt an open core business model, with a free plan for the open source community and individual users, while the premium SaaS plan will support larger codebases and teams with additional features for collaboration.

The company said it will use its fresh cash injection to grow a “vibrant open source community for OpenRewrite,” expand its internal engineering team, and bolster its SaaS product ahead of launch.

VentureBeat

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Our site delivers essential information on data technologies and strategies to guide you as you lead your organizations. We invite you to become a member of our community, to access:

  • up-to-date information on the subjects of interest to you
  • our newsletters
  • gated thought-leader content and discounted access to our prized events, such as Transform 2021: Learn More
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