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Cisco is bringing individual and team insights to Webex video calls

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Cisco is bringing individual and team insights to Webex video calls

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Starting this summer, Cisco’s Webex will begin to serve up insights for video calls to a select group of users for individuals, teams, and organizations. Examples include engagement insights, like how often you had your video on or showed up on time and the people or teams within an organization that you speak with most often.

The goal, Cisco VP Jeetu Patel told VentureBeat in a phone interview, is to make video calls better for people living in the hybrid world between in-person meetings in the office and virtual meetings at home. The tricky part, he said, is considering what information is good for an individual to know while not giving people the impression that Webex is, for example, flagging employees who are routinely late to meetings to managers.

“Let’s say you did 12 meetings today, and in six of those meetings with four people or less, you actually spoke for 90% of the time. That would be a really bad thing to give your boss, but a really good thing for you to have so you can say, ‘Oh, I should probably do a better job listening,’” he said. “The privacy on that front is not at the organizational level. It’s at the individual level. So when we provide insights like that to an individual, the individual owns the data, not the organization, because we don’t believe that without your explicit permission, you’d want to have your boss see that.”

Webex has introduced a series of new features in recent months, some powered by artificial intelligence, to change how people share information in video calls. Toward this end, Patel said, “We’ve probably invested about a billion dollars or so in the past two years in AI.”

personal insights

Above: Individual insights

 

Gesture recognition means that people in video calls can now raise their hand or give a thumbs up or thumbs down to ask to speak or register feedback. Another AI-powered feature on the way will crop the faces of people who attend in-person meetings for the person who’s working from home or remotely.

“Even though there are three people sitting in a conference room, we’ll actually break the stream into three separate boxes and show it to you, and our hardware will actually do that,” he said.

Patel has overseen the acquisition of three companies since joining Cisco last summer, after serving as chief product officer at Box. Last month, Cisco closed its acquisition of IMImobile for $730 million in part to beef up its AI capabilities. Last summer, Cisco announced plans to acquire BabbleLabs, an AI startup focused on filtering audio so that the sound of someone doing dishes nearby, a lawnmower, or loud background noise can be reduced or eliminated. And earlier this year, Cisco acquired Slido, a startup that makes engagement features for video calls like word clouds or upvoting questions. Such features can allow a meeting to take the structure of a town hall, with transparency around the top questions for employees within an organization since everyone can see the questions that are being posted.

“Engagement should not be measured based on having a judgment on someone saying, ‘I’m judging that you look sad, and therefore I’m going to do certain things … at that point in time in my mind, you could cross a boundary where there’s more bad that can come out of that than good,” he said.

In 2019, Cisco acquired Voicea to power speech-to-text transcription of meetings. Closed captioning and live translation are also available in Webex calls.

Deciding where to draw the line on which AI-powered features or insights to introduce in video calls can be a challenge with nuance. Earlier this year, Microsoft Research did a study with AffectiveSpotlight on AI for recognizing confusion, engagement, or head nods in meetings. If taken in the aggregate, picking up cues from the audience could be really helpful, particularly for large organizations. But if affective AI for video calls led to critique of how often a person smiles or shows certain forms of expression, it could be considered invasive, or counterproductive, or biased to certain groups of people.

Video analysis of expression today can have major shortcomings. A group of journalists in Germany recently demonstrated that placing a bookshelf in the background or putting on glasses can change affective AI evaluations of a person in a video.

It shouldn’t matter whether a person is an extrovert or prefers not to talk in group settings as long as they fulfill their job duties. And some people talk a lot but have nothing much say, while others talk less often but deliver sharp insights or sage advice. It just depends on the team, role, and scenario.

“I’d rather you give explicit permission than something you pick up because one, it’s bad if you misread [certain stats]. And two, there’s a fine line between ‘This is super productive’ and ‘We can’t do this because it violates my privacy or it’s just outright creepy,’” Patel said.

Cisco plans to roll out Webex People Insights globally over the span of the next year starting with select users in the U.S. this summer, announcing the news today as part of Cisco Live. In other Cisco Live news, on Tuesday Cisco announced plans to combine networking, security, and IT infrastructure offerings and work with the Duo authentication platform it acquired in 2018.

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Nintendo has some intriguing indie games to fill out the Switch’s future lineup

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Nintendo has some intriguing indie games to fill out the Switch's future lineup

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OK, I admit that I’m a little bummed that we didn’t see an update on Hollow Knight: Silksong during today’s Nintendo Indie World event. But we got enough other cool looking games that I’m not too upset.

Nintendo has done a great job showcasing indies on Switch during the console’s first four years. Along with those awesome Nintendo first-party games, it has really been these smaller digital titles that have kept the Switch’s library looking so attractive. And today, we saw some that I imagine many of us are going to want to download.

Play them soon

A few of them are even coming out later today. The Longing jumped out at me with its moody, hand-drawn art. It also looks like an adventure game of sorts, which sings to this old LucasArts fan. There Is No Game: Wrong Dimension is also coming out later today, somehow looking even weirder than The Longing. It gives me some WarioWare vibes. It looks like you’re playing snippets of minigames.

Above: There Is No Game.

Image Credit: Nintendo

Fez is also heading to Switch later today. This is a classic indie game that should appeal to anyone who enjoys 2D platformers with a heavy emphasis on puzzle-solving. As the Switch continues to become such an indie-focused machine, it’s important to get classics like Fez on the console.

Look at all these games

I also saw a few action games that look intriguing. Skul: The Hero Slayer is a 2D roguelite that gives me a bit of a Dead Cells impression, both because of its pixel art and its fast-paced 2D fighting. Then there’s Aztech: Forgotten Gods, a 3D action game! You don’t often see the indies take on that genre, and its Mesoamerican aesthetic helps it stand out from all the fantasy and sci-fi stuff that we usually see.

aztech

Above: Aztech: Forgotten Gods.

Image Credit: Nintendo

Nintendo also showed off some neat games that focus on story, like Road 96. This one is about a teenager going on a road trip, and its procedural story should make for a lot of replayability. Nintendo closed the show with Oxenfree II: Lost Signals, a sequel to one of the better-liked indie games ever. I was also impressed by Aerial_Knight’s Never Yield, an auto-runner set in a Tokyo-Detroit mashup.

It was an impressive showcase. I know that some Nintendo fans have been worried that 2021 would be a quiet year for the Switch. That may be true when it comes to Nintendo first-party games, but these indies should help keep the system relevant for a lot of players while they wait Breath of the Wild 2.

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USC Games Expo will highlight 70 student games on May 15

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Danny Bilson is head of USC Gam,es.

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The USC Games Expo will debut more than 70 student-made games at noon Pacific on May 15 in a livestreamed online-only event.

The event for the University of Southern California’s video game program will feature returning host Geoff Keighley, creator of The Game Awards. Long-term partner Jam City returns as well. The USC Games program is rated as the top undergraduate game school in the country by The Princeton Review.

The event will be the second time it has been held in an online-only format because of the pandemic. The 70 games are up from 50 a year ago. They’re from students teams who worked remotely and were distributed across the globe.

Continuing the “global” theme, an additional live encore of the expo will stream that evening Pacific time to coincide with daytime in Asia. All interested attendees can register on uscgamesexpo.com for event updates, with North America attendees who RSVP eligible to win prizes, including game codes, during the stream itself.

Above: Danny Bilson is head of USC Games.

Image Credit: USC

This is the fifth year USC Games has held an expo, which covers the video game development programs offered by USC’s Viterbi School of Engineering and the USC School of Cinematic Arts. The Expo will also feature the first hands-on for the 10 projects being developed in its capstone course, the Advanced Games Program (AGP).

The 10 games from the AGP class are:

  • Beat the Beat Up (Oculus VR) — A VR action/rhythm game where you fight to the beat as the star of your own Bollywood blockbuster. The neighborhood Don has sent out his goons to terrorize the locals, and you are the only one that can stop them. You have to impress the critics, including one voiced by Bollywood star Abhay Deol (Zindagi Na Milegi Dobara, Dev.D, Happy Bhag Jayegi). If you rack up your score and clear the streets, you can save the village.
  • Corporate Clash (Mobile IOS/Android) — You can become the richest CEO of 2250. Corporate Clash is a casual mobile strategy game where players are the CEO of a futuristic company that makes widgets for robot consumers. You have to deal with the twists and turns thrown at you by your factory, employees, investors and other demanding groups. Pollute to cut costs but irk environmentalists, or raise prices and upset your customers?
  • Crescendo (PC) — Crescendo is a 2D combat action game where you conduct a musical world through your actions. Travel through an eerie fairy tale setting with music and battle the monstrous personifications of an orchestra.
  • Detour Bus (SteamVR, Oculus Rift/Link) — Detour Bus is a VR construction-comedy game where players build winding highways around themselves to take the Flowers family on a psychedelic road trip across post-infrastructure America. Snap together random road pieces to traverse groovy landscapes, avoid hazardous obstacles, and prevent corrupt Senator Joseph McCarthief from turning all freeways into pay-to-drive tunnels.
  • Larger Than Light (PC) — Traverse shadows by manipulating light in the 2.5D puzzle platform game, Larger Than Light. Escape a haunted school as the sibling duo: Skia the shadow, who can move across other shadows on the wall, and Lux the lightbulb, who can manipulate the size and placement of shadows for his younger sister to platform across. A single player will control both characters, getting them to work together to break away from the otherworldly force trapping them in their school while overcoming their bitter sibling rivalry.
  • Leechbug (PC) — Leechbug is a real-time strategy combat game where players take on the role of the Leechbug, a robotic symbiotic parasite who exists in an alien seascape. Your home is under threat from a polluting force that’s also sapping the will of your fellow undersea denizens. You have to use your powers of possession to free your friends, control their unique abilities synergistically to engage in combat, and reach the surface of the ocean to rescue your underwater world.
  • Pelota (PC) — Pelota is an action-packed online sports game for 2-to-4 players that brings an ancient sport into the interactive medium. Players will be immersed in a Mesoamerican setting as they master the game’s novel physics-based mechanics to get the game ball through a vertical hoop, using everything they have — except their hands — in order to win the favor of the gods.
  • Snowshoe Thompson (PC) — Explore the snowy Sierra Nevada mountains in The Trials of Snowshoe Thompson, a skiing expedition game set in the 19th century about an immigrant traversing the elements and laying the groundwork for what would become the U.S. Postal Service. During 1856, Snowshoe Thompson sets out to aid his new community as a mailman cross-country skiing across the Sierra Nevada mountain range, connecting the wild west with the wider world.
  • Sweeping the Ruins (PC) — Sweeping the Ruins is a two-player co-op strategy and combat game that let’s players engage in asymmetrical combat with an overpowered behemoth inside a dark and deep dungeon. Armed with no weaponry, two players will rely on their wits and use environmental traps to work in tandem to take down the beast. Players will need strategic coordination, situational awareness and teamwork to defeat the massive enemy and prevent the destruction of their nearby homeland.
  • Wheelin’ & Mealin’ (PC) — Wheelin’ and Mealin’ is a two-player co-op driving-and-cooking game that blends tooling around a bright, colorful cityscape and cooking fantastical dishes. Players can maneuver a souped-up race car and immerse themselves around a fantastical city to create crazy dishes that satisfy their customers in order to rise to the top of the restaurant world.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

How will you do that? Membership includes access to:

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  • The wonderful, educational, and fun speakers at our events
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  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
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Nvidia forms Inception VC Alliance to connect AI startups with venture capital

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Nvidia forms Inception VC Alliance to connect AI startups with venture capital

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Nvidia has formed its Inception VC Alliance to connect AI startups with venture capital. The move will help connect more than 7,500 startups in the company’s Inception program for AI tech with venture capital firms.

Jeff Herbst, vice president of business development and head of Inception at Nvidia, unveiled the alliance today at the AI Day for VCs event during Nvidia’s annual GTC 21 conference. Nvidia CEO Jensen Huang unveiled the company’s latest products on Monday in a keynote speech where he talked about the company’s new Grace central processing unit (CPU).

“We always felt a very strong connection to the ecosystem. We give them technology, we introduce them to our 150 different software development kits, we give them joint marketing, we introduce them to investors,” Herbst said in an interview with VentureBeat. “We give them Cloud Credits. We give them discounts for GPUs.”

Above: Nvidia’s Jeff Herbst (top left) leads a panel on AI startups at GTC 21.

Image Credit: Nvidia

AI adoption is growing across industries, and startup funding has been booming. Investment in AI companies increased 52% last year to $52.1 billion, according to PitchBook. The Inception AI startups are up 9 times from 2016, Herbst said.

The alliance aims to help investment firms identify and support leading AI startups early, as part of their effort to realize meaningful returns down the line. The goal is to educate VCs about AI opportunities and nurture startups, Herbst said.

inception 2

Above: Inception has more than 7,500 AI startups.

Image Credit: Nvidia

“AI is growing like a weed. We’re over 7500 companies, and it’s not going to be long before we’ve doubled that,” he said. “The ecosystem is clearly exploding. And VCs are a super important part of it. Startups need VCs, and VCs need startups. It’s just that simple fuel for startups to grow. We have thousands of VCs that are already part of our ecosystem, but we’ve never formalized the partnership with them until now.”

Founding members of the alliance include venture firms NEA, Acrew, Mayfield, Madrona Venture Group, In-Q-Tel, Pitango, Vanedge Capital, and Our Crowd. More VCs can apply here.

nvidia panel 2

Above: Nvidia’s Inception AI startups by industry.

Image Credit: Nvidia

The Nvidia Inception VC Alliance is part of the Nvidia Inception program, an acceleration platform for startups working in AI, data science, and HPC. These startups represent every major industry and are located in more than 90 countries.

Among its benefits, the alliance offers VCs exclusive access to high-profile events, visibility into top startups actively raising funds, and access to growth resources for portfolio companies.

“It’s both a corporate goal and a personal goal to extend this ecosystem around the world,” Herbst said.

nvidia panel 3

Above: Nvidia’s Inception AI startups are from the green countries.

Image Credit: Nvidia

Nvidia currently counts about 40 companies it has invested in directly. Around 300 Inception companies are making presentations at the GTC 21 event, which is expected to have an online audience of about 150,000. And around 35 of the startups are in emerging markets, Herbst said.

“Is there parity in the world with AI startups? No,” Lopez Research analyst Maribel Lopez said on the panel. “Do we have a long way to go? Yes. But I’m seeing exciting things like Cuda, a fintech startup in microfinance in Africa.”

These startups are using AI for a wide range of tasks, like figuring out what percentage of fisheries in the world are operating illegally.

“Now that Jensen has shown the roadmap, people know that Nvidia is a complete platform, with CPUs, GPUs, DPUs, and everything that enables these startups to do their life’s work.”

nvidia panel 4

Above: Nvidia’s Inception AI startups over the years.

Image Credit: Nvidia

On Monday, Herbst moderated a panel on investing in startups around the globe and the need to create a more diverse ecosystem for entrepreneurs. He estimated there are 12,000 to 15,000 AI startups around the world and said Nvidia is only in touch with about half of them through Inception.

“It’s an open invitation to join our ecosystem,” Herbst said. “Nvidia loves startups.”

Herbst said about 16% of Inception members are part of the health care industry. Growth areas include robotics, self-driving cars and trucks, and data science.

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Our site delivers essential information on data technologies and strategies to guide you as you lead your organizations. We invite you to become a member of our community, to access:

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